Polybrush.z_Editor.OnBrushMove () (at Assets/ProCore/Polybrush/Code/Editor/Interface/z_Editor.cs:922) Polybrush.z_BrushModeTexture.OnBrushMove (Polybrush.z_BrushTarget target, Polybrush.z_BrushSettings settings) (at Assets/ProCore/Polybrush/Code/Editor/Brush Modes/z_BrushModeTexture.cs:313) NullReferenceException: Object reference not set to an instance of an object Polybrush.z_BrushModeTexture.CheckForTextureBlendSupport (UnityEngine.GameObject go) (at Assets/ProCore/Polybrush/Code/Editor/Brush Polybrush.z_ShaderUtil.GetMeshAttributes (UnityEngine.Material material, Polybrush.z_AttributeLayoutContainer& attribContainer) (at Assets/ProCore/Polybrush/Code/Editor/Utility/z_ShaderUtil.cs:111) Polybrush.z_ShaderUtil.GetMeshAttributes_Legacy (UnityEngine.Material material, Polybrush.z_AttributeLayout& attributes) (at Assets/ProCore/Polybrush/Code/Editor/Utility/z_ShaderUtil.cs:150) IndexOutOfRangeException: Index was outside the bounds of the array. Also, the console is constantly sending out these errors: When attempting to paint textures onto a mesh with a Polybrush/Standard Texture Blend material attached, I'm not seeing anywhere to chose a texture to brush. It looks like Polybrush is currently unusable in 2018.3
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